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©2007-2009 *parrotdolphin
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Submitted: May 11, 2007
File Size: 343 KB
Image Size: 343 KB
Resolution: 1600×1200
Comments: 21
Favourites & Collections: 6 [who?]

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Artist's Comments

This is a Hilbert Space Filling Curve. I found some code here which I converted to POV-Ray code. Heheh, recursion in POV-Ray :boogie: I added blobs and a crazy coloring method, blah, blah, blah, etc, etc :D If anyone wants the code, I will post it here, just lemme know.
I was compelled to make this after another look at the wonderful and unique gallery of --> :iconmarkdow: <--markdow.

Full View or spankings, :spank: your choice. No, you may not have both. :no:
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Comments


Lucky fo me, I full-view by default!
Wicked fractal. Now for the 3D version! =)
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Oh, you're lucky! :giggle:
I have no idea how to make the 3D (cube) version.
Oh, you're lucky! :giggle:
I have no idea how to make the 3D (cube) version.
I could use LParser, if I can figure it out. My problem is that I want to answer handed to me. :)
I got it!! Not straight POV code like this one, but its in Blender right now. :D
Fantastic!!

... and I agree about markdow's gallery.

Was going to suggest your link to Mathworld gives strong hints about how to make a 3- or n-dimensional version, but sounds like you've already got it knocked.
Yeah, I got the cube one, but it looks shitty. I can make it with either boxes or cylinders, but the joins at the angles are not the best. But L-systems are pretty interesting. :)

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