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Hilbert Blobbed by parrotdolphin Hilbert Blobbed by parrotdolphin
This is a Hilbert Space Filling Curve. I found some code here which I converted to POV-Ray code. Heheh, recursion in POV-Ray :boogie: I added blobs and a crazy coloring method, blah, blah, blah, etc, etc :D If anyone wants the code, I will post it here, just lemme know.
I was compelled to make this after another look at the wonderful and unique gallery of --> :iconmarkdow: <--markdow.

Full View or spankings, :spank: your choice. No, you may not have both. :no:
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:iconrunial:
Runial Featured By Owner Mar 15, 2011   Writer
Please post the code of this beautiful piece of art!
Thanks and regards
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:iconparrotdolphin:
parrotdolphin Featured By Owner Mar 15, 2011  Professional Digital Artist
You can find it here:
[link]
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:iconmarkdow:
markdow Featured By Owner Nov 10, 2009
The Hilbert curve made the cover of Science last month, because DNA organization within the nucleus shares folding properties with Hilbert. I like your rendering better.
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:iconparrotdolphin:
parrotdolphin Featured By Owner Nov 10, 2009  Professional Digital Artist
Thanks Mark! I like mine better too. :giggle:
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:iconmarkdow:
markdow Featured By Owner May 22, 2007
To iterate is human, to recurse, divine. - L. Peter Deutsch
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:iconparrotdolphin:
parrotdolphin Featured By Owner May 22, 2007  Professional Digital Artist
The funny thing about this quote is that most people would just say "Huh?" :confused: :laughing:
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:iconbluesman219:
bluesman219 Featured By Owner May 14, 2007
Pretty cool Janet!! :)
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:iconparrotdolphin:
parrotdolphin Featured By Owner May 15, 2007  Professional Digital Artist
Glad you like it!
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:iconrabbitica:
rabbitica Featured By Owner May 14, 2007   Digital Artist
Nah, maybe more like in 'Blob star'...
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:iconparrotdolphin:
parrotdolphin Featured By Owner May 14, 2007  Professional Digital Artist
Its different from all of them! :) I used some sin and cos statements to vary the colours gradually. "What the Leg Man Sees" and "Occupied" use a random number generator for the tile colours. "Blob Star" is a gradient image mapped over the whole thing.
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:iconrabbitica:
rabbitica Featured By Owner May 14, 2007   Digital Artist
Wow, you have a lot of ways of coloring that even include sin and cos statements...cool.
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:iconrabbitica:
rabbitica Featured By Owner May 14, 2007   Digital Artist
"crazy coloring method" I like that. Is that what you used to color the tiles in "What the Leg Man Sees" and "Occupied"? or something different?
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:icongolem1:
golem1 Featured By Owner May 13, 2007  Professional Digital Artist
Fantastic!!

... and I agree about markdow's gallery.

Was going to suggest your link to Mathworld gives strong hints about how to make a 3- or n-dimensional version, but sounds like you've already got it knocked.
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:iconparrotdolphin:
parrotdolphin Featured By Owner May 13, 2007  Professional Digital Artist
Yeah, I got the cube one, but it looks shitty. I can make it with either boxes or cylinders, but the joins at the angles are not the best. But L-systems are pretty interesting. :)
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:iconmarkdow:
markdow Featured By Owner May 22, 2007
Great! So clean and shiny, like candy. I like how the negative space mirrors the positive space (blobs and alcoves are similar).

I've found the 3-D versions to be just as interesting, but become too visually complex -- need thin members to see into the shape.

And thanks for the nice plug, I'm glad Hilbert and I could inspire.
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:iconparrotdolphin:
parrotdolphin Featured By Owner May 22, 2007  Professional Digital Artist
Thanks, I had to play with the blobs a bit to get that effect.
Yes, the 3D one is fun, but, I agree, it looks like a mess. I think an animated one where you could fly around in it might be good, though.
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:icongolem1:
golem1 Featured By Owner May 14, 2007  Professional Digital Artist
Yes indeed :D Seems like I've known about LParser forever, but could never get off the ground with it. I truly love the things I've seen made with it.
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:iconparrotdolphin:
parrotdolphin Featured By Owner May 14, 2007  Professional Digital Artist
Yeah, the trick is to know what you're doing. With all that recursion, it looks pretty much impossible to know what the heck you'll come up with. More than likely, just a big mess. :lol:
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:iconjrjay:
JRJay Featured By Owner May 12, 2007
Lucky fo me, I full-view by default!
Wicked fractal. Now for the 3D version! =)
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:iconparrotdolphin:
parrotdolphin Featured By Owner May 12, 2007  Professional Digital Artist
Oh, you're lucky! :giggle:
I have no idea how to make the 3D (cube) version.
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:iconjrjay:
JRJay Featured By Owner May 12, 2007
Aw! =(
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:iconparrotdolphin:
parrotdolphin Featured By Owner May 12, 2007  Professional Digital Artist
I got it!! Not straight POV code like this one, but its in Blender right now. :D
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:iconjrjay:
JRJay Featured By Owner May 12, 2007
Awlright! :highfive:
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:iconparrotdolphin:
parrotdolphin Featured By Owner May 12, 2007  Professional Digital Artist
I could use LParser, if I can figure it out. My problem is that I want to answer handed to me. :)
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