Shop Mobile More Submit  Join Login
Should I Become a Nun? by parrotdolphin Should I Become a Nun? by parrotdolphin
Sometimes, I just can't come up with a good title. :)

Lots of modelling work on this one. It was a fun exercise. Also, I used POV-Ray's f_ridged_mf function for pigments and normals on the building texture, except the lighting doesn't do it much justice, oh well.

The Technical Stuff:
Building modelled in Blender.
The gargoyles at the top of the columns are from Daz3D. The girl is imported from Poser.
Lighting, Materials and render... POV-Ray
Add a Comment:
 
:iconttobserve:
ttobserve Featured By Owner Feb 11, 2013
YEARS later, Blender still holds vast expanses of expanding territory unexplored by me,
but at least I now have come as far as hacking some useful tools with Python (that actually work),
and THIS, dear Janet, is the image that really shoved me into Blender. Thank you.
Thus I fave this into my Tuts collection.   :neom:
Reply
:iconparrotdolphin:
parrotdolphin Featured By Owner Feb 14, 2013  Professional Digital Artist
I love Blender! I really need to get back to using it before I forget how. :)
Reply
:iconttobserve:
ttobserve Featured By Owner Feb 15, 2013
It’s gotten some serious enhancements in recent versions.

You’re gonna love the PyDrivers and the Python API!   :worker:
Reply
:iconbluesman219:
bluesman219 Featured By Owner Dec 10, 2006
Actually that's a pretty good title when you really consider the thought the image evokes!! :D
Reply
:iconparrotdolphin:
parrotdolphin Featured By Owner Dec 10, 2006  Professional Digital Artist
It's an absurd question, really. I just thought it was a funny title. :giggle:
Reply
:iconbluesman219:
bluesman219 Featured By Owner Dec 13, 2006
It is Janet. But seeing a biker chick walking towards a nunnery with that title is funny!!
Reply
:iconparrotdolphin:
parrotdolphin Featured By Owner Dec 13, 2006  Professional Digital Artist
Yes, absurdly funny. :giggle: All the serious titles I came up with just sounded, uh, too serious.
Reply
:iconbluesman219:
bluesman219 Featured By Owner Dec 14, 2006
I can understand that!! :)
Reply
:iconmonkeypunk413:
monkeypunk413 Featured By Owner Dec 5, 2006
I am really liking this one...I love the effects and textures....the graininess...:)...and how she really seems to be in motion (the swaying hair)...Looks like shes on a mission...

I think this one deserves a :+fav: !!!! :hug: :highfive:

Great job! :clap:
Reply
:iconparrotdolphin:
parrotdolphin Featured By Owner Dec 5, 2006  Professional Digital Artist
She's on a mission from God. :rofl: (Oh, please tell me you've see The Blues Brothers) :)
Thanks Krystal. :hug:
Reply
:iconmonkeypunk413:
monkeypunk413 Featured By Owner Dec 5, 2006
Haha :laughing: :giggle:...Yes I have....

Youre welcome! :) :hug:
Reply
:iconmonkeypunk413:
monkeypunk413 Featured By Owner Dec 5, 2006
:laughing:..:giggle: Yes I have....:)

Youre welcome! :hug:
Reply
:iconfredy3d:
Fredy3D Featured By Owner Dec 3, 2006   Digital Artist
This looks way cool! :wow:
Reply
:iconparrotdolphin:
parrotdolphin Featured By Owner Dec 3, 2006  Professional Digital Artist
Hey, thanks Fredy :hug:
Reply
:iconlyc:
lyc Featured By Owner Dec 3, 2006
it's a long hard road out of hell ;)

really liking the modelling and lighting work in this render, the hair is particularly good too - very rare to see good cg hair!
Reply
:iconparrotdolphin:
parrotdolphin Featured By Owner Dec 3, 2006  Professional Digital Artist
Thanks Thomas.
Uh, how do you know about the road out of Hell? :lmao:
Reply
:iconlyc:
lyc Featured By Owner Dec 3, 2006
marilyn manson told me all about it (that's a quote), charming fellow he is.
Reply
:iconparrotdolphin:
parrotdolphin Featured By Owner Dec 3, 2006  Professional Digital Artist
Yeah, he's a strange one for sure. :)
Reply
:icongolem1:
golem1 Featured By Owner Dec 3, 2006  Professional Digital Artist
Scary title :P Fantastic image. Reminds me of one more thing I may never get around to at the present rate -- I have a book or two chock full of pictures of cathedrals, a wealth of source material...
Reply
:iconparrotdolphin:
parrotdolphin Featured By Owner Dec 3, 2006  Professional Digital Artist
Yes, scary, that's true! :) Some of that gothic architecture is amazing. I should figure out how to make some vaulted cielings. That would be cool.
Reply
:icongolem1:
golem1 Featured By Owner Mar 24, 2007  Professional Digital Artist
Reply
:icongolem1:
golem1 Featured By Owner Dec 3, 2006  Professional Digital Artist
I think intersecting arches would do the trick. Not sure the shape of the arches, may not be critical for artistic purposes. Either parabola or cosh would probably serve. :)
Reply
:iconparrotdolphin:
parrotdolphin Featured By Owner Dec 3, 2006  Professional Digital Artist
I could research it, maybe find out the math that was used.
Reply
:icongolem1:
golem1 Featured By Owner Dec 4, 2006  Professional Digital Artist
Hmmm, in the centuries the cathedrals were being built, I doubt the math went much beyond conic sections. But they may not have used math, they may have just used the shapes that were found over the centuries to stand up best. They may have known about the catenary curve, the shape assumed by a suspended chain. Today we know it as the cosh() function.
Reply
:iconparrotdolphin:
parrotdolphin Featured By Owner Dec 4, 2006  Professional Digital Artist
Thanks. Now I know the St. Louis Arch is a catenary curve. :)
Reply
:icongolem1:
golem1 Featured By Owner Dec 5, 2006  Professional Digital Artist
Supercool. :D

I understand the parabola and catenary are the theoretical best forms. Wikipedia discusses some other forms that have been used:

[link]
Reply
:iconelegaer:
elegaer Featured By Owner Dec 3, 2006
oh wow! thats amazing :D
Reply
:iconparrotdolphin:
parrotdolphin Featured By Owner Dec 3, 2006  Professional Digital Artist
Thanks! :D
Reply
:iconlokai2000:
Lokai2000 Featured By Owner Dec 3, 2006
Wow! Even if it doesn't show off the texture, the lighting creates a very dramatic atmosphere.


How much of the wall did you model?
Did you use the functions on the stained glass as well? (I really like that glass!)
Reply
:iconparrotdolphin:
parrotdolphin Featured By Owner Dec 3, 2006  Professional Digital Artist
Blind, Sorry I didn't see this whole comment before, just the first line. :blush: I modelled the whole building and the columns minus the gargoyles at the top.
Reply
:iconlokai2000:
Lokai2000 Featured By Owner Dec 3, 2006
Wow! Nice job! :)
Reply
:iconparrotdolphin:
parrotdolphin Featured By Owner Dec 3, 2006  Professional Digital Artist
Thanks Max. :)
Reply
:iconparrotdolphin:
parrotdolphin Featured By Owner Dec 3, 2006  Professional Digital Artist
Thanks. Yeah, the lighting helped a lot. :) I used glow lights on the gargoyle's eyes. I learned something new too. In Blender, you can get the exact position of a vertex. So that came in real handy to get the glow lights in the right spot and to position the figure as well.
Reply
:iconlokai2000:
Lokai2000 Featured By Owner Dec 3, 2006
The vertex thing is handy!

I've been exporting small balls from the scenes and looking at the geometry file created by poseray to find the centers. Being able to get a vertex location would be much better. :)

Ok, so how did you do the glass? It's killing me.
Reply
:iconparrotdolphin:
parrotdolphin Featured By Owner Dec 3, 2006  Professional Digital Artist
Its just this:
#include "glass.inc"
#declare Glass_=
material{ texture{pigment {color rgb <1,1,1> transmit .99} finish{F_Glass5} } }
Nothin' fancy :)
Reply
:iconlokai2000:
Lokai2000 Featured By Owner Dec 3, 2006
Ahhh.. I thought the shading in the glass was a result of the material definition. So is the "dark" areas the stone texture showing through?

That aside, it seems like one could apply the function technique do do some interesting things with the glass. :)
Reply
:iconparrotdolphin:
parrotdolphin Featured By Owner Dec 3, 2006  Professional Digital Artist
Oh sorry, yes, the texture is the back wall, made red by the lighting. The glass itself is hardly noticable. Yes, you could do some great stuff with functions and glass. Now you have me thinking again... :D
Reply
Add a Comment:
 
×


More from DeviantArt



Details

Submitted on
December 3, 2006
Image Size
164 KB
Resolution
600×800
Thumb

Stats

Views
1,128
Favourites
8 (who?)
Comments
38
Downloads
58
×