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Formica Growth HDRI by parrotdolphin Formica Growth HDRI by parrotdolphin
Same as this one ==> [link] but with HDRI this time. I used an hdr file of the Frankfurt Opera. Looks better with the HDRI, I think. Thanks for the little push lyc!

The technical stuff:
Growth modelled in Blender.
POV-Ray for the rest.
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:iconalimjshafi:
alimjshafi Featured By Owner Feb 23, 2007  Student Filmographer
Cute Modeling! :clap:
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:iconparrotdolphin:
parrotdolphin Featured By Owner Feb 23, 2007  Professional Digital Artist
Thanks, glad you like it. :)
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:iconlilyas:
Lilyas Featured By Owner Jan 24, 2007  Professional General Artist
Oh, what a magic beauty! I would suggest to give it another background for a better presentation.
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:iconparrotdolphin:
parrotdolphin Featured By Owner Jan 25, 2007  Professional Digital Artist
Yes, I could do a better one. You are right.
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:icontygahman:
Tygahman Featured By Owner Jan 9, 2007  Hobbyist General Artist
Nice one.
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:iconparrotdolphin:
parrotdolphin Featured By Owner Jan 9, 2007  Professional Digital Artist
Thanks. :)
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:iconbee-unlimited:
bee-unlimited Featured By Owner Dec 23, 2006
nice render.
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:iconparrotdolphin:
parrotdolphin Featured By Owner Jan 1, 2007  Professional Digital Artist
Thanks. :)
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:iconstarflower135:
starflower135 Featured By Owner Dec 10, 2006  Hobbyist Interface Designer
it's so pretty! intricate and shiny....
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:iconparrotdolphin:
parrotdolphin Featured By Owner Dec 10, 2006  Professional Digital Artist
Thanks starflower! :)
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:iconstarflower135:
starflower135 Featured By Owner Dec 11, 2006  Hobbyist Interface Designer
you are welcome parrotdolphin! (nice combination of parrot and dolphin, by the way :) )
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:iconbluesman219:
bluesman219 Featured By Owner Sep 4, 2006
Well done Janet!! :D
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:iconparrotdolphin:
parrotdolphin Featured By Owner Sep 5, 2006  Professional Digital Artist
Thanks friend!
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:iconbluesman219:
bluesman219 Featured By Owner Sep 5, 2006
Welcome!! :D
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:icongolem1:
golem1 Featured By Owner Sep 3, 2006  Professional Digital Artist
This does indeed look better. Jewelry looks great in a room lit by several brilliant point sources but otherwise dim.

You have a double meaning going with "formica"? Formica is the genus of ants....
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:iconparrotdolphin:
parrotdolphin Featured By Owner Sep 3, 2006  Professional Digital Artist
Ant growth? :rofl:
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:icongolem1:
golem1 Featured By Owner Sep 4, 2006  Professional Digital Artist
LOL when I first saw that thing, whatever it is, I thought it looked like it was about to craw away....

I'm making a little progress learning Blender. Question: I notice you continue to render in POV. Is that because it's better, or just because you're used to it?
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:iconparrotdolphin:
parrotdolphin Featured By Owner Sep 4, 2006  Professional Digital Artist
Well, I can't say its better, but I would never say its worse. I just know it better. If you do want to render in POV-Ray, there's POV Anim, which I don't use. Or, you can export to .OBJ, and use PoseRay (that's what I do). But, get the latest of Blender and PoseRay, they work better.
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:icongolem1:
golem1 Featured By Owner Sep 4, 2006  Professional Digital Artist
That's an encouraging answer. I want to settle on one tool if possible, and avoid conversion between tools. Right now I don't know enough to choose, but I'm inclining toward Blender mainly because it's scriptable in Python. That's consistent with my single-tool theme in that I can do a lot besides graphics in Python. It would be nice if I could be assured that I wouldn't be losing anything critical in the way of rendering capability by sticking with Blender.

To give you an idea where I'm at, this afternoon I was having a go at making something resembling the first images I did in POV -- two glass spheres on a wooden surface.
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:iconparrotdolphin:
parrotdolphin Featured By Owner Sep 5, 2006  Professional Digital Artist
You can use either the Blender internal renderer, or YAFRAY. I think YAFRAY is better. Anyway, you'd just download YAFRAY and install it, and Blender can use it. You might have to tell Blender where it is, I forget. Good luck with the glass material. :) YAFRAY is free (Yet Another Free RAYtracer) :) There are some Blender materials you can download for free too.
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:icongolem1:
golem1 Featured By Owner Sep 5, 2006  Professional Digital Artist
Thanks for the tip.

Are there difficulties with glass? One reason for picking glass spheres as a subject is that it doesn't leave much doubt that it's doing raytracing. Especially if there are two of them :)
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:iconparrotdolphin:
parrotdolphin Featured By Owner Sep 6, 2006  Professional Digital Artist
No, glass works. Check this out: [link] Makes ya kinda thirsty, don't it?
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:iconlyc:
lyc Featured By Owner Sep 3, 2006
that's now looking REALLY shiny! :D

two things though: it looks like pov-ray isn't clamping the superbright sky to a nice anti-aliasing white (still hard edges), you can get around this by rendering to a bigger image and resizing down afterwards (can use less aa in pov to counteract extra rendering time). the other thing is that it seems to be only reflecting that hdri environment, rather than using it for the lighting; in other words, you shouldn't need any other lightsources in the scene.

it still looks really nice and shiny though!! always had a soft spot for that ray tracing bling bling :D
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:iconparrotdolphin:
parrotdolphin Featured By Owner Sep 3, 2006  Professional Digital Artist
That's a great idea to render bigger and then resize smaller. I can never get POV's anti-alias to work perfectly, unless I want to wait forever for the render, which I don't! I just did a little experiment... I changed the image size in Photoshop from 800x800 to 1000x1000 and back to 800x800 again, and it helps a lot, softens it up a little.

I still need to figure out the lighting aspect with HDRI, I am missing something.

Maybe there'll be a 3rd Formica Growth... :D
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:iconlyc:
lyc Featured By Owner Sep 4, 2006
one loses quite a lot of information doing two (undoing) resizes, which keeps engineers awake at night ;) if you're looking for a not-so-sharp resize going from 1000^2 to 800^2 ought to do the trick; personally i prefer really crisp resizes made possible by having 3+ times the resolution and using a sharp bicubic filter- just render it overnight :D
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:iconparrotdolphin:
parrotdolphin Featured By Owner Sep 4, 2006  Professional Digital Artist
Ha, yes, overnight and maybe well into tomorrow too! :D
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:iconlyc:
lyc Featured By Owner Sep 4, 2006
my pc has been left mostly on, working at 100% on both 2.6ghz cpu cores with 2gb of memory usage, pretty much since feb when i got it ;)

it's the right thing to do! push the machines as hard as possible to get the best quality output :)
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:iconparrotdolphin:
parrotdolphin Featured By Owner Sep 4, 2006  Professional Digital Artist
:rofl: I want an extra core. How come, before dual core, most of us didn't even know we had one core?
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:iconlyc:
lyc Featured By Owner Sep 4, 2006
actually the last non-dualcore pentium4s had about 1.6 cores via that poorly executed hyperthreading stuff, and since even the pentium1 we've had about 1.5 ;) back when i was a wee lad (lol) i used to do assembler optimising to try and make maximum use of that crippled half-core: could only do simple instructions on it so you try to schedule pairs of simple+complex ops. anyway, that's enough :blahblah: nostalgic "down to the metal" war stories...

anyway, in time we'll all have many cores; most people will have some going spare, except for us raytracing folk :D
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:iconparrotdolphin:
parrotdolphin Featured By Owner Sep 4, 2006  Professional Digital Artist
OctoCore - should be just around the corner... :boogie:
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